Female human (Shoanti) Unchained Barbarian 1 (Pathfinder Unchained 8)
CN Medium humanoid (human)
Init 4; Senses Perception +5
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 15 (1d12+3)
Fort 4, Ref 3, Will 2
Speed 40 ft. (30 ft. in armor)
Melee dagger 0 (1d4+4/19+) or
greatclub 0 (1d10+6) or
greatsword 0 (2d6+6/19+)
Ranged shortbow 0 (1d6/×3)
Special Attacks rage (6 rounds/day)
Str 19, Dex 14, Con 14, Int 8, Wis 13, Cha 7
Base Atk +1; CMB 6; CMD 17
Feats Furious FocusAPG, Power Attack
Traits custom trait, indomitable faith, twitchy
Skills Handle Animal +2, Intimidate +3, Knowledge (nature) +3, Perception +5, Profession (soldier) +2, Survival +5
Languages Common, Shoanti
SQ fast movement
Other Gear hide armor, dagger, greatclub, greatsword, shortbow, arrows (20), animal harnessAPG, backpack, ball (2 in.)UE, belt pouch, blanketAPG, cardsUE, diceUE, feed (per day) (5), flint and steel, hemp rope (50 ft.), pot, signal whistle, soap, torch (10), trail rations (5), waterskin, guard dog, guard dog, 9 gp, 6 sp, 7 cp
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 6 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Exiled from her clan for reasons she can no longer fully recall, Gola traveled the continent of Avistan as a caravan guard until she eventually fell in with an odd group. While she retains vague memories of her companions, she does not remember exactly how they met, or how they ended up in their current situation.
Moaki CR –
Male dog (Pathfinder RPG Bestiary 87)
N Small animal
Init 1; Senses low-light vision, scent; Perception +8
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort 4, Ref 3, Will 1
Speed 40 ft.
Melee bite 0 (1d4+1)
Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB 0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Tricks Attack, Defend, Down, Guard, Guarding
Skills Acrobatics +1 (+9 to jump), Perception +8, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
Guarding [Trick] The animal has been trained for guard duty.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.