Female tiefling magus (bladebound, kensai) 1 (Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9, 47)
CN Medium outsider (native)
Init 3; Senses darkvision 60 ft.; Perception +1
AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 9 (1d8+1)
Fort 3, Ref 3, Will 2
Defensive Abilities canny defense +1; Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee dagger 0 (1d4/19+) or
katana 0 (1d8/18+)
Ranged light crossbow 0 (1d8/19+)
Special Attacks arcane pool (+1, 5 points), spell combat
Spell-Like Abilities (CL 1st; concentration +0)
Magus (Bladebound, Kensai) Spells Prepared (CL 1st; concentration +5)
0 (at will)—detect magic, prestidigitation
Str 10, Dex 17, Con 13, Int 18, Wis 10, Cha 8
Base Atk +0; CMB 0; CMD 14
Feats Weapon Finesse, Weapon Focus (katana)
Traits magical lineage, methodical mind (knowledge (arcana), knowledge (dungeoneering), knowledge (history); knowledge (arcana), knowledge (dungeoneering), knowledge (history), knowledge (history)), reckless
Skills Acrobatics +8, Intimidate +3, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (history) +6, Knowledge (planes) +8, Linguistics +5, Perception +1, Spellcraft +8
Languages Abyssal, Aklo, Common, Draconic, Shoanti, Tien, Varisian
SQ chosen weapon, fiendish sprinterARG, prehensile tailARG
Combat Gear acid (2); Other Gear dagger, katanaUC, light crossbow, crossbow bolts (10), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, mess kitUE, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 20 gp
Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Katana) Kensai abilities only function when wielding a weapon of this type.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Born to an elven mother who had a tryst with a “human” while she was still quite young, Reyla was initially raised in secret in the River Kingdoms just outside of Kyonin. Reaching adolesence far quicker than any elf, she learned to hide her “deformities” in an attempt to blend in, and managed to conceal her tiefling heritage well enough to gain admittance to an academy in Iadara to study both magic and swordsmanship. Her disguise eventually slipped, forcing her to flee the city to avoid retribution.
After years of seeking a place where she would be accepted, she ultimately ended up at the University of Lepidstadt in Ustalav where she was admitted as a professor of arcane studies. Though she recalls much of her work as a professor, Reyla has no memory of every leaving the University or how she ended up in her current company.