Female halfling bard 10/swashbuckler (inspired blade) 3 (Pathfinder RPG Advanced Class Guide 56, 125)
CG Small humanoid (halfling)
Init +10; Senses darkvision 60 ft.; Perception +17


AC 21, touch 16, flat-footed 16 (+4 armor, +4 Dex, +1 dodge, +1 shield, +1 size)
hp 94 (13 HD; 10d8+3d10+23)
Fort +9 (+2 trait bonus vs. poison), Ref +17, Will +10; +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear
Defensive Abilities charmed life 3/day, nimble +1


Speed 30 ft.
Melee mwk rapier +17/+12 (1d4+1/18-20+3 Precision) or
   whip +12/+7 (1d2+1 nonlethal) or
   +1 flamboyant rapier +17/+12 (1d4+5/18-20+3 Precision) or
   mithral dagger +13/+8 (1d3+1/19-20+3 Precision) or
   rapier +16/+11 (1d4+1/18-20+3 Precision) or
   sap +12/+7 (1d4+1 nonlethal)
Ranged +1 composite shortbow +16/+11 (1d4+2/×3)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks bardic performance 27 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 20], inspire competence +3, inspire courage +2, inspire greatness, suggestion [DC 20]), deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (7)
Bard Spells Known (CL 10th; concentration +15)
   4th (2/day)—secure shelter, shadow conjuration
   3rd (4/day)—cure serious wounds, good hope, mad monkeysUM, thundering drumsAPG (DC 18)
   2nd (5/day)—cat’s grace, glitterdust (DC 17), lay of the land, shatter (DC 17), tongues
   1st (7/day)—chord of shardsUM (DC 16), ears of the city, feather stepAPG (DC 16), remove fear, solid noteAPG
   0 (at will)—detect magic, ghost sound (DC 15), mage hand, message, prestidigitation, siftAPG


Str 12, Dex 18, Con 12, Int 14, Wis 8, Cha 21
Base Atk +10; CMB +10; CMD 25
Feats Combat Reflexes, Dazzling Display, Fencing GraceUI, Improved Initiative, Leadership, Point-Blank Shot, Precise Shot, Weapon Focus (rapier)
Traits jungle resilience, personal addiction
Skills Acrobatics +18, Appraise +6, Climb +8, Escape Artist +19, Knowledge (arcana) +14, Knowledge (dungeoneering) +23, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +14, Knowledge (nature) +14, Knowledge (nobility) +11, Knowledge (planes) +14, Knowledge (religion) +14, Linguistics +6, Perception +17, Perform (dance) +18, Perform (keyboard instruments) +22, Perform (sing) +19, Ride +7, Spellcraft +15, Stealth +11, Survival +0, Swim +5, Use Magic Device +16; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Common, Halfling, Shoanti, Sylvan
SQ bardic knowledge +5, inspired panache, jack-of-all-trades, lore master 1/day, versatile performances (dance, keyboard, sing)
Combat Gear mask of the mantisISWG, potion of cure moderate wounds, scroll of pyrotechnics (x2), wand of acid splash (25 charges), wand of cat’s grace (11 charges), wand of cure serious wounds (37 charges), wand of daze monster (10 charges), wand of magic missile (CL 3rd, 43 charges), wand of slow (13 charges), tanglefoot bag (2), vermin repellentUE; Other Gear mithral chain shirt, buckler, +1 composite shortbow (+1 Str), +1 flamboyant rapier, arrows (40), mithral dagger, mwk rapier, rapier, sap, whip, boots of striding and springing, bracers of falcon’s aimUE, cloak of resistance +2, headband of alluring charisma +4, ring of evasion, sustaining spoon, backpack, bedroll, belt pouch, book: killing and luting: a bard’s journey (3 lb), flint and steel, Glockenspiel, hemp rope (50 ft.), holy symbol, abalone shell (shelyn) (worth 300 gp, 1 lb), ink, inkpen, journalUE, masterwork Glockenspiel, mess kitUE, mirror, pot, soap, torch (10), trail rations (5), waterskin, wind chimeOA, mithral hip flask engraved w/ house drake (worth 400 gp), 450 gp, 5 sp

Special Abilities

Bardic Knowledge +5 (Ex) Add +5 to all knowledge skill checks.
Bardic Performance (move action, 27 rounds/day) Your performances can create magical effects.
Charmed Life +5 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Dazzling Display (Rapier) Intimidate check to demoralize can affect those within 30′ who see you.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fencing Grace Use Dexterity on rapier damage rolls
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained.
Leadership (score 18: 12th; 35/3/1/1) You attract loyal companions and devoted followers.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Nimble +1 (Ex) +1 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Versatile Performance (Dance) +18 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Keyboard Instruments) +22 (Ex) You may substitute the final value of your Perform: Keyboard Instruments skill for Diplomacy or Intimidate checks
Versatile Performance (Singing) +19 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
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