Male human (Varisian) cleric of Pharasma 13
N Medium humanoid (human)
Init +1; Senses deathwatch (constant); Perception +14
Aura ward against death (30 ft., 13 rounds/day)
AC 30, touch 12, flat-footed 29 (+12 armor, +1 deflection, +1 Dex, +1 natural, +5 shield)
hp 107 (13d8+39)
Fort +12, Ref +7, Will +13
Speed 30 ft. (20 ft. in armor)
Melee +1 dagger +13/+8 (1d4+4/19-20) or
+3 undead-bane holy reliquary mithral morningstar +16/+11 (1d8+6 plus 2d6 vs. undead) or
dagger +12/+7 (1d4+3/19-20)
Ranged javelin +10 (1d6+3)
Special Attacks channel positive energy 7/day (DC 20, 7d6)
Domain Spell-Like Abilities (CL 13th; concentration +18)
6/day—gentle rest, rebuke death (1d4+6)
Cleric Spells Prepared (CL 13th; concentration +18)
6th—blade barrier (DC 19), harm (DC 19), healD
5th—breath of lifeD (DC 18), disrupting weapon, flame strike (DC 18), slay living (DC 18)
4th—cure critical woundsD, inflict critical wounds (DC 17), restoration, sending
3rd—communal align weaponACG, blindness/deafness (DC 16), daylight, dispel magic, invisibility purge, speak with deadD (DC 16)
2nd—bull’s strength, cure moderate woundsD, graceAPG, graceAPG, inheritor’s smite, inheritor’s smite
1st—cure light woundsD, divine favor, remove fear, remove fear, stone shieldARG, stone shieldARG
0 (at will)—detect magic, guidance, read magic, stabilize
D Domain spell; Domains Healing, Repose
Str 16, Dex 12, Con 14, Int 10, Wis 16, Cha 14
Base Atk +9; CMB +12; CMD 24
Feats Craft Magic Arms & Armor, Craft Wondrous Item, Extra Channel, Heavy Armor Proficiency, Improved Channel, Scribe Scroll, Selective Channeling, Weapon Focus (morningstar)
Traits corpse hunter, religious, seeker
Skills Acrobatics -5 (-9 to jump), Appraise +6, Diplomacy +10, Heal +13, Knowledge (history) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +4, Perception +14, Profession (undertaker) +19, Sense Motive +8, Spellcraft +12, Swim +2
Languages Common, Shoanti, Varisian
SQ healer’s blessing
Combat Gear scroll of delay poison (4), scroll of false life, scroll of freedom of movement (x2), scroll of lesser (x4) restoration, scroll of raise dead, scroll of remove blindness/deafness (x2), scroll of remove curse, scroll of remove disease (x4), scroll of remove paralysis (x2), scroll of restoration (x2), scroll of stone shape (x2), scroll of water breathing (x4), silversheen, wand of spiritual weapon (48 charges), healer’s kit (6), holy water (2); Other Gear +3 full plate, alchemical web armorISWG, +3 heavy steel shield, +1 dagger, +3 undead-bane holy reliquary mithral morningstar, dagger, javelin (4), amulet of natural armor +1, cloak of resistance +2, deathwatch eyesUE, incense of meditation (3), ring of protection +1, ring of swimming, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Pharasma)UE, mess kitUE, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Pharasma, diamond dust (worth 1,000 gp), fine mortician’s tools (worth 100 gp), 2,242 gp, 1 sp, 7 cp
Cleric Channel Positive Energy 7d6 (7/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Repose) Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Gentle Rest (6/day) (Sp) As a standard action, melee touch staggers living 1 rd (sleep if already staggered), longer duration vs. undead.
Healer’s Blessing (Su) Your cure spells are empowered for free.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4+6 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.
Ward Against Death (30 ft., 13 rounds/day) (Su) 30’r aura immunity to death effects, energy drain, and suppresses negative levels.